Rag Doll Physics Simulation
My muscle system creature rig has gotten put on the backburner for a while. I ordered the MuscleTK plugin for Maya and the software arrived fine, but I could never get the cgToolkit people to send me an activation code. After two weeks of e-mailing them myself and having the store where I bought the software e-mail them and getting no response, I returned the software (kudos to the company I ordered it from, they were awesome!). I'll give Michael Comet's plugin a try next, but I need to save up for a little bit to afford it.
So, the next bit I'm playing around with for my demo reel is a rag doll physics simulation. Something similar to the basics to Natural Motion's Endorphin, but done as a Maya plugin. Initially, I just want to get the basic physics in place; I'll see where it leads me after that.
Here's the first test. I thought I'd try YouTube as a repository for some of my video tests. There's no real physics going on here, just a dampening of the oscillation. This is really just testing out my infrastructure (making sure I know how to connect things up correctly and drive joint rotations properly).
Hmmm. The YouTube embed doesn't show up in my RSS reader (GreatNews)...
This is what it looks like in the hypergraph:
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I'll post again once I get some real physics dropped in.