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David Lewis |
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Look, I can put a tagline here! |

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Here’re some MEL scripts and Maya plugins that I’ve written over the last two years or so. |
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This MEL script shows the number of selected objects (and/or components) in the HUD. Also creates a menu entry under 'Display->Heads Up display' that controls the visibility. This state is persisted across runs. The selection count script was one of the first ones I wrote. When I was modeling, I was forever selecting verts in the back of the model that I didn't want. This helped with that problem. It was also my first chance to play with persisting settings with optionVars. |
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This plugin allows XML to be parsed, created and manipulated from MEL script. XML can be loaded from a string variable or file and saved back. New elements can be created and attributes and children can be added to existing nodes.
Binaries for Maya 7.0, 8.0, 8.5 and Maya 2008. |
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This plugin installs a command which makes expressions built from utility network nodes as easy to create as an expression with createExpression. You can give the command an expression like: center.rx = (left.rx + right.rx) / 2.0 and get the multiplyDivide and plusMinusAverage nodes created for you and connected to the proper attributes and constants plugged in. You can see it in operation on my demo reel (under it's old name 'wdlCreateUtilityNetwork'). |
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wdlShowSelectionCount |
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melXML |
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wdlCreateUtilityExpression |
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MEL Scripts and Maya Plugins |
